![]() Issues with the story aside, it concerns me that Nosgoth would follow Shadowrun’s lead, especially considering that the path Shadowrun ventured down didn’t end with much success. ![]() Beyond the theme and the few hints and winks, however, little else of the Legacy of Kain fiction is found in Nosgoth. And it isn’t difficult to spot the enormous statue of a pre-crispy Raziel who stands watch over the chaotic human-on-vampire battles in The Fane, a map comprised of white marble and accented by gold leaf and torches burning with blue flame. Raziel’s ruined clan, represented by the disfigured sentinel class, is all that remains of his flying kin. There are, however, casual reminders here and there that Legacy of Kain, plus Soul Reaver and its protagonist Raziel, are Nosgoth’s inspiration. Canonically, it’s meant to bridge the 500-year gap during the opening scenes of Legacy of Kain: Soul Reaver, but takes a perfunctory approach to its storytelling realistically, Nosgoth is merely a spinoff. The chord it strikes is similar to 2007’s Shadowrun, not just in design but also in how it approaches its narrative. Nosgoth steps far out of Kain’s shadow, using its lore as a backdrop for a fast-paced, class-focused vampire-on-human multiplayer gore fest that is mostly entertaining, even though the excitement gets dragged down by shoddy matchmaking obstacles and irritating bugs. So, the revelation that the first game to return to the universe after more than 10 years is an online-only, free-to-play competitive action game comes as, well, unexpected. Whether those recollections star the vampire Kain as he faces the Circle of Nine, or Raziel, who rose from death to seek vengeance, the series is often held in high esteem. By name alone, Legacy of Kain brings up a host of fond memories.
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